Heya guys, this is my first time posting on here, so here it goes. I've been working on a Raccoon character in Zbrush as of late and I would like some feedback on it. Here is how it's looking so far. It's a bit rough around the edges currently, but critique would be greatly appreciated. Cheers.
I started an animation a few years ago and, now that we're all self-isolating, would like to use the time to finish it off. It's currently about 70% complete. I'm looking for a strong character modeller to build a single model for the film. The model needs to be a caricature rather than a photorealistic person.
Hi Guys, I'm getting into character rigging and was wondering if you have any good tutorials. Paid or free, as long as its the full process with IK/FK blending and other key details. I'm currently using Maya LT but most of the videos would apply to Maya as well hopefully. Thanks!
This is a character design I am currently working on. I have been focusing on learning subsurface scattering for the skin. Also, this is my first attempt at transferring normal maps from Z-brush to a lower poly mesh in Maya. Any feedback you can offer would be greatly appreciated. Thanks!
Does anyone know of any companies in the UK that specialise in this area, simply taking on excess work from developers but specialising in characters? If anyone has worked for one, what are your experiences like? Is the development environment different from what you would expect from a regular development company? Cheers.
I am on the lookout for new contracts as of now. Been working hard on next gen character stuff for various companies. my full current image set is here http://www.mikerusby.com/ few examples below email me at: freelance@mikerusby.com I enjoy mainly zbrush and texture work.
Hi everyone, Here's my current work in progress for my latest piece, and I would to hear your critiques before I get too far. This character will be very similar to the beefed up Barbarians in Diablo III, with the heavy armor to match. Let me know what suggestions. Thanks!
Started work on a character that I plan to bring into Unreal 4. My Aim is to have him fully rigged and animated for a small game demo. Starting off with the dwarf miner, plan to make other variants (They will all be dwarves in this project, some having different jobs). Critique always welcome.
[AVAILABLE FOR FREELANCE WORK] Hi guys! I love creating characters especially people and creatures. Here are some of my personal works: If you are interested in working with me, you may contact me here: januariuslaygo@gmail.com I'd really enjoy working with you! Thanks for viewing. :D
Hello, This is Manoj here. I am in need of 5-10 realistic character and creature design. The requirement is. * Realistic PBR 3D Model. * Lowpoly retopology under 1500 - 2000. * Realistic Texture. NDA is to be signed for this requirement.