Started work on a character that I plan to bring into Unreal 4. My Aim is to have him fully rigged and animated for a small game demo. Starting off with the dwarf miner, plan to make other variants (They will all be dwarves in this project, some having different jobs).
Critique always welcome.
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So don't draw seams if your boots and the hat are still "blobs".
Do the concept in 2d or 3d as you wish but first focus on proportions and silhouette.
Keep it going.. I'm fan of dwarfs
cheers
Moved the beard out of the way to get the details done on the shirt. But I like this, might add this as a head variant.
Decided the metal boot parts weren't working.
Low poly retopo is nearly complete. Needs a bit more cleanup.