Hawken: I did a quick price comparison between 2 of the notebooks listed here as well as the macbookpro - mostly out of curiosity, and partly because I'm thinking of getting one myself (I bought my gf one and love it, and would much rather have control over my windows install and what extras I put in). Here goes: (all…
My comments based on my personal experience with EA Canada. 1. I worked in EA Canada QA for 2 years and I have worked as a level designer/artist for 5.5 years. Working in QA first certainly helped me land the job and I was able to use other artists in the company as references. 2. You have to work a lot of fucking over…
Hi everyone, I'm happy to finally post for the first time here with my modular American Diner scene! Modelling in Blender, some texturing in Substance Painter, assembled in UE4. It's all my work, expect the paving and street lamps outside which came from the 'City park environment collection' on Epic's marketplace. I've…
My portfolio needs a full environment and as no diffuse-only style work. After struggling through a 10 and 1/2 week long battle with a gun and currently unwrapping a mechanical sci fi door, I figured it the perfect time to look at starting a full environment piece done diffuse only. This way I can get away from mechanical…
NCSoft is seeking an experienced Senior Environment Artist to join its seasoned team of industry professionals led by key contributors of award winning massively multiplayer games. This is an exciting opportunity to work in a highly creative environment at NCsofts headquarters in Austin, Texas. Senior artist will create…
It was a bit of a convoluted discovery phase, but I've got it down now and the workflow is pretty straightforward. I'll get around to posting pictures eventually. And I've got to refine the text as well, haven't got a lot of experience writing tutorials yet. Prep work: 1. Load the tool you want to topologize. 2. While in…
Hello polycount world. Hello everyone who reads the record. There are different projects. That is something to work for now. I want to start with some of my work. The works are old. But if they do not, I would not be here) And I'll make small tutorials. Which will be understood by all. I hope)) Here we go.My first model…
Hello polycount! Well, first I'll introduce myself. I'm a high school student and I live in Spain. I started playing videogames when I was about 8-9 years old or so, when my father gifted me a PS2. After some time playing (about 5 years) I started to learn how to use photoshop, I was just messing around with it till it…
Dark Storm Who we are? We are Fenrir Studios, an independent video-game studio dedicated to making high quality games.Our team works remotely from all around the world to produce content of the highest standard. What is the Game? In Dark Storm you take control of Amber Kingsley, a security officer at the Irving Dynamics…
Cryptic Studios is looking for a talented Senior Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints. Join the Cryptic team to create and innovate next-gen visuals for console and PC…