Hello polycount world. Hello everyone who reads the record. There are different projects. That is something to work for now. I want to start with some of my work.
The works are old. But if they do not, I would not be here) And I'll make small tutorials. Which will be understood by all. I hope))
Here we go.
My first model which I did.
1. Ganesha
This is a drawing of the artist 吾嬬竜孝 Ryuko Azuma
Artist website
I liked his work. And I liked the job. I decided to do it in 3D to experience the work and enjoy the idea.
I made a drawing 3d model. These works are in my portfolio online
www.ciei.ru
I also uploaded to the site model p3d.in
Want to see the 3d model, and to twist the details?
Come here!2. Sefrie
And again after a certain time. I found another job that has decided to make in 3D.
Original artist
ABUKASAuthor website
And below is my 3d model. This what I've seen, making a drawing.
I recorded
this work.
See how I did it.
There is one more job. But it is too anatomical.) There is something that is shown close up. Know what I mean?)) View this
job can be here. There is also a [ame="
http://www.youtube.com/watch?v=sqH957ddzs0"]video[/ame].
And a couple of older works. The rest
I think. If you need! You will
find them. For me the word old work, this is when the last month or half a month from the time when the model was made.
Now I am doing a few things.1. I'm doing four characters which are suitable for the game. Ie each character invented by me and written biography of each. And came up with the story and the world. By bringing it all together. I'll get a beautiful, high-quality image partfolio.
[Here you can experience all that is now.>1<.>2<.>3<.>4<.>5<.>6<.>7<.>8<.>9<.>10<.>11<.>12<.]2. The study of the direction. Make quick sketches and render. Beauty shot for partfolio. Not for the game. Just to rest.
[.>1<.>2<.>3<.>4<.>5<.]On these two points, and I will continue to work.
Replies
We got real skills here, I'm in love with this Gorillaz thingy.
Keep em coming, real nice for my eyes
Thank you very much man. I will try and show you many more interesting)))
Thank you very much. "Abukas" really scary. But there is something extraordinary))
Today I recorded a short video to my tip.
In this video I show how you can use the topology in zbrush.
Topology and reduce the time to expand the possibilities and variations of the method.
This is a high poly model. At the moment you only bake normals and texture. And to add lettering and fine details.
And it's just a joke) Moustache nobody remind you? lol
This is my concept. According to it, and created the character. But made a small modification
This is a high poly model. At the moment you only bake normals and texture.
And to add lettering and fine details.
Video broadcast. Today, I will continue to do character Bono. http://ru.twitch.tv/ciei3
start after 5 minutes
This is the second of the four characters. The first character is Len, snipers. This Bono, a machine gunner.
To be continued.
During this time I learned a few rules for myself.
1. Always be careful.
2. Check before proceeding further.
3. Check everything carefully.)
Sure to make a mistake and correct it do for us is not worth it. This is when we do it for ourselves. But the error will be felt. If you work on the project.ha :poly142:
After that, all the more time to double-check))) and do a quick test render in five programs.
Prepared texture for the head. We can now choose makeup and eyelashes. You also need to alter the eye and in some places smooth color.
I used two programs, MarmosetToolbag and Photoshop. Initially, the texture was drawn in ZBrush. On top of the quick sketch I built a new texture and detail.
The process of coloring can be found on my channel. Video broadcasts.
and
video
Hi. No I do not work for the studio. Sorry. I work for myself. Work in the studio I was not offered.
There would be a possibility I would open my studio.
Thanks. I am very happy that many people get visually skills and interesting in my work. Your comments inspire me to improve my skills. Thanks!
I will prepare to UV for the ninja character and continue recording. I will finish the model. Maybe I will start tomorow and finish him) The infomation about it you can get on my blog.
So now I wanna eat. lol
Ninja character. Update 02. (UV,Polypaint in ZBrush, Baking normal maps in Xnormal, diffuse map, AO)
Start Now Livestream http://ru.twitch.tv/ciei3
Today is the last video posted. About how I completed this model.
Put in the position. Three ninja will stand on a pedestal. Each will have a hand weapon) will be fun.
2. Let's Make a color and specular map for the Katana in dDo. GO
How about that? ))) Looks great.
That would be awesome.
I thought about the animation, do something fun. But I do not have much time, so I can not afford to engage in animation. If I worked in the gaming industry then I would have had more resources and opportunities for realization their ideas. But alas, my main job prevents me every day to work quietly with 3d. So long as that's the case) But I hope that the time will come when I will be able to work with their own team and do a lot of interesting things.
Also, I've already finished furry character. But think about this later)
UP
Hi Francois_K, thanks. You're right. It is interesting to try different styles. So it is possible to identify strengths and weaknesses and its opportunities to study them.
Over the holidays I want to finish many of the projects. And then they have accumulated quite a lot) and a constant desire to have something else to do.
http://youtu.be/U4UsRdjTnDs
http://youtu.be/U4UsRdjTnDs Specially prepared a video to show their work.
On the process of creating a look on my channel.
http://ru.twitch.tv/ciei3/b/459341447
Do you like it? ))
Got some real nice stuff here you can see the improvement throughout your work too.
Thanks for the little topology demo too, very handy! (excuse the pun)
So ))) Ninja desu!
[SKETCHFAB]b8190648502f4a6095cdca7bdaabfe32[/SKETCHFAB]
This technique allows you to get results faster. That is, it can be used in illustrations or finished work.
Detailed description of the character creation.
[SKETCHFAB]25a1af97823b4c01bbdee3f292ae1af9[/SKETCHFAB]