Hello everyone, Radiant Flux is a large scale, fantasy-themed quest mod for the post-apocalyptic game Fallout: New Vegas. In summary, the story revolves around a simulation program built by a scientist who wanted to escape the harsh reality of the wasteland lifestyle. The program itself takes users to a fantasy-themed…
Colonize Mars is building a simulation of a mars colony that will be a collectible trading card set as well as a lightweight interactive colony map on our website. We need someone to help us build the assets to construct the colony map by using our trading card artwork as reference. We have split this up into 4 distinct…
Good morning. I have downloaded the zip file containing the pillar model, and i thought the pack contained the various states of the damaged model, but I only see an .FBX file for the stage one damage. I was importing this into Blender and viewing the model, is there something that I may be doing wrong, or did the pack…
Hello everyone! We are a new creative agency and looking for 3D artists to work with us. We are connected with clients so if we can make it work, you will be registered in our system so when a new work comes up, we can notify you. Main possible projects: -3D sculpting for 3D printing (Characters, assets etc.) -3D modeling…
I have been teaching myself Max, ZBrush, Photoshop and a few other pieces of software over the past 2 years. I went to a tech school for CIT (Computer Information Tech) and when i wasnt networking or programming I was altering images or modeling. Please let me know what you guys think of my work over time, some are still…
I came up with a small challenge for myself, and that is to do an entire list of props in 3d for games. Once this list is completed I will move to zBrush to make some character models :D Critique is welcome!!! PROP LIST: propane tank - DONE file cabinet - UNFINISHED mailbox - UNFINISHED monitor - UNFINISHED skids -…
which type of shading is correct for the low poly? I like the soft shading but I find it has a horrible gradient of light on it which looks ugly, the bottom picture is the model with soft shading on the bevel parts and flat shading on the flat parts. it will have a high poly model baked on top of it, there is still a lot…
EDIT: From today (16.07.2021) we no longer accept new applications. Current applicants will receive more information next week. Thank you all! Hi! My name is Krzysztof and I'm helping President Studio to find a person (or a company) who would like to help us in creating a city-builder game set in ancient China. We are…
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
An hour and 15 mins... -1 256x256 map for the body -1 64x128 for the leg hair - alpha -1 64x256 for the body hair - alpha -1886 polys. Speed model for an RE mod.