Hi all, I did a search for anyone having a similar problem and haven't found anything to help with this particular issue. Assistance would be greatly appreciated. Problem: When I hit "0" to open the Render to Texture dialogue on my model, I get this error (pictured below): " -- Unable to convert: "!>>?false" to type:…
I need to deal with large large Roman brick arches of different radii. In this case they're set into the wall. I had in my head the way to do it would be to have a "detail brick" material, part of which would be a tiling row of long vertical bricks. I'd then have the arches as geometry in the surface of the wall and UV to…
You know, unless I'm using it wrong, mental ray is much faster at baking normal maps and light maps with its mr sun and mr sky. Total noob on mental ray, so the few I have tried look funky (light map). Anyone use mental ray with a mr sky and sun that can give me some pointers of how they set theirs up for ambient texture…
what is the proper way to apply an AO map for the render to texture roll out?... i've made sure my renderer was on mental ray, but there are a few MR settings and i dont know if i'm using the correct one, but the result i get every time is black poly clusters... I took the map into photoshop to see if i should just invert…
Hello, I heard about the Substance Painter 2018 Course Introduction tutorial yesterday, and spent all day today following it to the best of my ability. This is what I managed to render using my humble laptop. :smile: Work in progress shots: This was my very first, really "realistic" texturing and rendering project. There…
I am working in Mudbox 2017 on some concrete walls and I have noticed that when I export them out of Mudbox and then opening them up in Photoshop the colors/values are different. When right clicking the Diffuse channel layer in Mudbox I am selecting the Export Channel to PSD option or I am selecting the Export Channel…
Hi Toolbag 4 Blender 3 I exported a model from Blender back to Toolbag for use in the viewer. In Toolbag the surface seemed bloated (I am guessing the normal map was the cause). I opened the baking scene in Marmoset and checked that I had baked using Mikk. I had. In Blender I checked the mesh and recalculated the external…
We are looking for a Zbrush artist who can sculpt, polypaint and render high resolution images for massive terrain maps. Artists must have these skills:* professional level in Zbrush sculpting/texturing of terrain/environments * proficient in Matcaps/Materials in Zbrush * proficient in hi resolution rendering in Zbrush *…
Ok, so here I have this mesh in zbrush which is at 113 Million polys with plenty of subtools to get along with it. Questions is,what's the best way to retopologizing everything? Do I have to go through every subtool one at a time? This was started in zbrush so it's no UV'd yet; will the retopologized low poly contain the…
Hi guys Trying to set up a little paint texture for the painting tool in Landscapes, to attempt an oil spill. Unfortunately, when I paint enough for it to look like a puddle (Or try anyway) it looks like these photos. Attached the material set up (Excuse the mess, I had to fit it all in) Any idea why its doing this and not…