Home Technical Talk

Getting my high poly mesh out of zbrush with textures

polycounter lvl 4
Offline / Send Message
Notes polycounter lvl 4
Ok, so here I have this mesh in zbrush which is at 113 Million polys
crimsonblade01.th.jpg
with plenty of subtools to get along with it. Questions is,what's the best way to retopologizing everything? Do I have to go through every subtool one at a time?
This was started in zbrush so it's no UV'd yet; will the retopologized low poly contain the info of the polypaint or would I have to restart the texture process in photoshop after I export the retopologized lowpoly and unwrap that in Maya or Max?
Thanks

Replies

Sign In or Register to comment.