Ok, so here I have this mesh in zbrush which is at 113 Million polys
with plenty of subtools to get along with it. Questions is,what's the best way to retopologizing everything? Do I have to go through every subtool one at a time?
This was started in zbrush so it's no UV'd yet; will the retopologized low poly contain the info of the polypaint or would I have to restart the texture process in photoshop after I export the retopologized lowpoly and unwrap that in Maya or Max?
Thanks
Replies
read this post on transfering polypaint to lowpoly. http://www.polycount.com/forum/showpost.php?p=1222762&postcount=3
this vid shows how to transfer polypaint in topogun. https://vimeo.com/7993810
thanks for the vid btw...giving them a shot