The objective of this project was to redesign a character from a fighting game, once finished the character had to be of realistic proportions. Due to being a huge Legend of Zelda fan, I chose to re imagine Link (from the Super Smash Bros series). My thought process was to move the realism into the design of the project,…
Some updates for the forest map: https://youtu.be/PZgwNE2f1JY?si=JYR52NGI_Kh4q68U foliage is being made by: ArtStation - Oleksiy Oliinyk i've only provided some guidance but he is doing most of the great work. There is still some WIP leftovers but it's coming along nicely. the biggest improvement for foliage we found was…
Version 2023.2 A new Arch primitive for creating many different types of arch shapes A new Subdivide modifier for including subdivisions anywhere in the modifier stack New multi-monitor support for loading/saving Silo's window position across multiple monitors Fixed multiple crashes related to Blend Shapes Added wireframe…
I know polyhertz has provided the best solution... I found an interesting solution while trying to force another part of a modifier ui to update (when pressing a toolbar button) ( CurrentMod = modpanel.getCurrentObject() theModifier_ID = modPanel.getModifierIndex $ CurrentMod ($.modifiers[theModifier_ID].enabled = NOT…
not really useless, if applying to a new company they demand for that but notice if someone have worke on the publish game or several game, they didn't bother to even ask and just interview them and before know it, they just get the offer. in fact, most people who worked on publish game didn't really update their…
funny i was just having some issues with game exporter and found this thread on first page from google search, so i'll update with solution to a similar problem but different reason: using export selection with the skeleton reference group selected works properly, but using the game exporter with same selection does not.…
Hi everyone, has anyone experienced this issue? Whenever I need to work on a model from bottom view, the brush size increases (like 5 times bigger). Turning the dynamic option ON seems to fix this, but then I´d have to change the brush size for every stroke when I move around the area I´m working on... It´s quite annoying…
*UPDATE*After trawling through the polycount forums, will try re-installing CC Photoshop again. Looks similar to this issue: http://polycount.com/discussion/162173/in-progress-something-is-wrong#latest.Pending re-installation! Will update. --- Hey-o, Got a question that may be stupid, but that's puzzling me. I'm using…
Hello everyone! Here´s something I´ve been working on a while now. This guy was going to be Travis (DeNiro in Taxi Driver), I liked him before, but now I see it didn´t come out that well. Anyway, here he is: Textured - wip, sucks big time so far, but I´m going to - it´s really hard for me to say - use photos... For so long…
Hello everyone, I am starting my class project for Texturing II and part of it is to keep everyone updated on Polycount. I will be making regular updates on my work process and am always open to critiques. So, that being said my project entails finding a piece of concept art and recreating that concept in three different…