As far as I understood and remember the announcement, the permission is granted indefinetly. The only thing I worry about is if I'll be able to access the models after the move to fab.com. Thats why I think its good to backup the models before its too late. I am happy to help as far as I can: 1.) The login combination was…
Oh just my experience on twitter before I stopped posting on the platform. Initially my feed had content from artists I follow and was thus mostly art/game industry updates. With the culture war/nicki minaj/gamergate nonsense and israel palestine conflict, many artists I followed were reposting content related to this, so…
*UPDATE* After trawling through the polycount forums, will try re-installing CC Photoshop again. Looks similar to this issue: http://polycount.com/discussion/162173/in-progress-something-is-wrong#latest. Pending re-installation! Will update. --- Hey-o, Got a question that may be stupid, but that's puzzling me. I'm using…
Hello everyone! Here´s something I´ve been working on a while now. This guy was going to be Travis (DeNiro in Taxi Driver), I liked him before, but now I see it didn´t come out that well. Anyway, here he is: Textured - wip, sucks big time so far, but I´m going to - it´s really hard for me to say - use photos... For so long…
Hello everyone, I am starting my class project for Texturing II and part of it is to keep everyone updated on Polycount. I will be making regular updates on my work process and am always open to critiques. So, that being said my project entails finding a piece of concept art and recreating that concept in three different…
Update: http://www.videogamewoes.com/articles/the_big_picture.htm I totally chopped the introduction page, and added images with captions to the pages. Better, I hope? for those interested, this article might help express what i'm trying to say a bit better: http://www.videogamewoes.com/articles/story.htm hey folks. After…
Rockstar Norths Character Design team is looking to bring in a talented Development Assistant to help manage and facilitate the smooth flow of assets and information amongst the team and external vendors. Typical tasks will range from research for character reference, updating wiki documentation, updating asset trackers,…
Hey Polycounters, I have been working on a new personal project based on a piece of concept art ... from Freelance Concept Artist GIORGIO GRECU - PORTFOLIO https://www.artstation.com/artist/grecu The concept image is called "Interior". It was for a Steampunk Stark Tower brainstorm Challenge. Here is a direct link to the…
Hi everyone, in an effort to build up my portfolio, I recently started some actual work on a little portfolio project that I am calling "Big Trouble in Little Innsmouth". I am going to be working in Unreal Engine 4 and doing some presentation shots in Toolbag 2 (will replace these once the assets are good to go in UE4).…
Inspired by a thread in the UDK subforum here, I put together this little script to mimic a random flickering light like a nearly dead florescent tube. Looks pretty convincing with default values. It flickers about as much as it is steady. (Gif captures WAY more flicker than at full speed over time.. plus it doesn't loop…