Hey Polycount! I would need help with a problem that bugs me from a long time - textures. I use substance painter for creating them, and would like my 3d models to look realistic, yet I cannot find a good way to make them look good in the end. Like it always look borring... ...or too noisy. Any feedback would be highly…
Hello all. I'm currently working on a level in udk and it's starting to lag a bit because i have a lot of static meshes in the scene. Its lagging in game but lags more in the viewport. I'm thinking about optimizing my assets, but im wondering if i should reduce the amount of tri's, or reduce the size of my textures. What…
Hi, Im trying to get ambient occlusion that takes into account a transparent texture Im using. Ive found this video which make it look quite easy, and Ive followed every step but cant for the life of me get it to work :-/ https://www.youtube.com/watch?v=Bcqfd6jeSzo would any body know of any other techniques/tutorials that…
You can see that theres some specular happening on those refs. Also that texture from textures dot com has a roughness with a lot of variation and a metalness information map. Are you using appropriate levels of metalness? I.e. low metalness for patina and high metalness for the bronze areas.
Hi all, I did a search for anyone having a similar problem and haven't found anything to help with this particular issue. Assistance would be greatly appreciated. Problem: When I hit "0" to open the Render to Texture dialogue on my model, I get this error (pictured below): " -- Unable to convert: "!>>?false" to type:…
I need to deal with large large Roman brick arches of different radii. In this case they're set into the wall. I had in my head the way to do it would be to have a "detail brick" material, part of which would be a tiling row of long vertical bricks. I'd then have the arches as geometry in the surface of the wall and UV to…
You know, unless I'm using it wrong, mental ray is much faster at baking normal maps and light maps with its mr sun and mr sky. Total noob on mental ray, so the few I have tried look funky (light map). Anyone use mental ray with a mr sky and sun that can give me some pointers of how they set theirs up for ambient texture…
Hello, I heard about the Substance Painter 2018 Course Introduction tutorial yesterday, and spent all day today following it to the best of my ability. This is what I managed to render using my humble laptop. :smile: Work in progress shots: This was my very first, really "realistic" texturing and rendering project. There…
what is the proper way to apply an AO map for the render to texture roll out?... i've made sure my renderer was on mental ray, but there are a few MR settings and i dont know if i'm using the correct one, but the result i get every time is black poly clusters... I took the map into photoshop to see if i should just invert…
I am working in Mudbox 2017 on some concrete walls and I have noticed that when I export them out of Mudbox and then opening them up in Photoshop the colors/values are different. When right clicking the Diffuse channel layer in Mudbox I am selecting the Export Channel to PSD option or I am selecting the Export Channel…