This thread is meant as a more focused and condensed version of my previous WiP thread and some additional comments and break-downs of my work. Finished project here. I won't be going too deep into details, I'll mostly just be showing my general structure. I really want to stress: Even though I'm tessellating and…
As some of you may have noticed, I have started a patreon page where I plan to make tutorial series of different topics. The first one is already started, and its about hlsl in Unreal Engine. This series is for people who just gets started with the topic. Basic node based material knowledge is enough to join, because we go…
I apologize if I am in the wrong section. I also want to point out that my terminology might be wrong but I did research as thoroughly as possible. I contacted this web developer asking if I could design mini-games for his beta avatar game/forum but I learned he only uses Html and Javascript. I glanced a bit what html…
EDIT: PREMATURE POST!! I was very tired and just wanted some help in figuring this out but it turns out the fix is ridiculously simple. Just check 'Vert Deformation' to 'Face Deformation' in the Skin Wrap settings. Hi everybody! I'm having a really frustrating issue that I was really hoping some people could give me…
Just finished this piece in UE5.4 Based on a watercolor by Mateusz Urbanowicz II for his book Tokyo at Night. After I replicated the original image I decided I wanted to take it a bit further and put my own spin on it. Idea for the magic beanstalk came after watching the anime Blue Seed and I wanted to make a scene with…
Unreal Engine Developer – Revenue Share Opportunity We are Kick Motion RT Oy, an experienced art outsourcing company now launching our own game development projects. We are seeking a talented Unreal Engine Developer to join our team and help bring Legends of Vica—a groundbreaking RPG with gesture-based magic combat and…
I want to test same material in Unreal just to check how it would be looking there . Unreal became a sort of icone of ultimate truth nowadays . If it looks some way in Unreal the reality should bend and follow. Just to figure out what roughness values are correct. Does anyone know how to make it illuminated by same pnorama…
@teodar23 Thanks bud :) Still trying to lock down composition. I've got @Torch who is going to make a sewer rat monster and Alberto Buitrago is going to make the gargoyles. I kinda wanted to take a crack at the gargoyles, but I think I have my work cut out for me with the rest of the enviro. Here we see a street which was…