What needs to be created? I need a creative and imaginative sci-fi environment artist to help build the main starting base for the player. More specific Lets focus on a simple modular hallway corridor. Characteristics and properties of this corridor could be either shiny or used, damaged or new, what's important is that it…
As something of an antidote to the current culture of nerdily nitpicking bits of style and logic in games and films and whatever, here's one in which to vent on decisions taken in the game development process that just seem totally alien to a reasonably normal human who's bought the thing to play. Not bugs and fuckups that…
Is there even such a thing? I don't need an explanation of what it is, I don't need to know that nothing is perfect and everything should have wear and tear (to some degree blah blah). As in a lot of tutorials for texture creation just make the texture and then say "lets scratch it up by overlaying this texture with some…
Fuckin 38 song set list with 3 encores! Would've loved to be there. Good for Trent for ending it on his terms, and not wanting to become a parody like so many other bands that can't read the writing on the wall and just become nostalgia acts. Awesome that they didn't play Closer too. Set list: 01. Home 02. Somewhat Damaged…
Hey people A lot of the time I encounter questions about the whole "medium-poly with weighted normals and UV2 magic" workflow, so I figured I'd experiment with a Clear Coat UE4 material and document it while I test stuff. ArtStation I ended up making a Master Material that contains some tiling wood textures from a previous…
What Are You Working On? Adriel.L Afklamer Baj Singh C86G dustinbrown EZ3D gametime Gav goart iacoccakhen Isaiah Sherman Joel Zakrisson Jonas Ronnegard Justo Kaamea kaktuzlime Kazperstan Kuhlhaus last leleleo MadGunslinger Makkon maxivz miguelnarayan Obscura PeterJWilkes Pixelatedkiwi polygoo quocanh.info rohMizuno Sanna…
Hello all! I'm currently working on a student led game and I'm working as an environment artist. Brief description of the game so the assets will make more sense: Its camera is isometric (similar to Diablo's camera). The location is on the side of a snowy mountain. Our art style is leaning more towards Firewatch and Heroes…
Hi there! For the latest Ludum Dare game jam three of us have made a game prototype that we thought might worth taking further. We are thinking about making it into a mobile game or maybe release it for VR. The problem is that it's hard to make objective opinion about your own work so we would be glad to hear the Polycount…
https://www.youtube.com/watch?v=i3JeTpgqX1Y Battle Coliseum is a retro game I've been working on for a while, a technical demo of sort for my 32-bit engine, Squeeze Bomb, which runs on the original PlayStation. It's part of the Resident Evil 1.5 completion project in collaboration with Team IGAS; I decided to make a demo…
I finally got tired of waiting for someone responsible to do something about this. ***WARNING*** artist writing code - prepare for your computer to be irreversibly damaged. If you have ever tried bringing vertex colors in from Blender - you will quickly run into the issue of no vertex alpha - until now! This is a two part…