Here's how I've heard others do it... Fold a piece of paper into the origami charactger. Unfold it and use the creases as a guide to subdivide the flat 3ds Max geometry. Make suitable chamfers for the "folds." Create a bone skeleton with the bones located at the creases, and Skin it. A lot of people have done this wth Max,…
Typically you create two systems, a IK rig, and a FK rig then blend between the two systems. Very few rigs work only with one set of joints to manipulate. I can only think of Biped in 3dsmax and a Maya rig that Naughty Dog created which actually has 3 rigs (IK/FK/Resulting) but you only ever interact with the resulting…
Hi akram - I have never compiled 64 bit programs before. I am on Vista 32 so that makes me even less inclined to learn how. I'm going to have to recompile anyway because someone requested that the plugin be changed to output "Frame**" frame names instead of "from 3DSMax" (which is what it's doing right now)... maybe if I…
Poop, 3dsMax has a relax feature. Is that the same as the ones you use in your tutorial? I don't know how to use DeepUV or Max's built in Relax feature. I'm not sure but it appears DeepUV is now a standalone program and I don't know how to work set it up and it inside Max like you have in the tutorial. I am going to try…
1) What app? 2) Still check that the normals are facing the right way. Turn on backface culling and flip anything that is inverted. Max and Maya both default to not culling backfaces as it saves performance. So something could be facing the wrong way and you'll never know it because it displays both sides of the poly. If…
Hey guys, just a little update on this issue. I started having the same sluggish Command Menu all of a sudden on my 3dsmax 2021 and none of the above things helped with it. I'm talking the simplest select deselect is taking 2 - 3 seconds, not to mention switching between the create and modify tabs in the menu. For me, the…
Greetings! I have a question regarding to reflectivity tuning for Substance Painter -> VRAY (3dsmax) workflow: I exported maps with VRAY preset and configured VRAYmtl according to SP guidelines (https://docs.substance3d.com/integrations/vray-for-3ds-max-157352261.html), yet there is seems to be some issue with…
Hey polycount! This is my first post :smiley: I wanted to share this Female Tauren I made whilst at Uni. It's the first character I have created and I loved the process ^^ . It is based on my in game character. Feedback is always welcome of course! I am calling it done for now so I can move onto other projects, but I…
Hi Everybody! I would like to share a medieval game asset i am working on. I created a low poly mesh of that pillory in 3dsmax and the texture in photoshop with a little help from textures.com i modelled out the wood pieces with some irregularities to give the asset a more realistic appeal. I put a lot of effort into the…
i am currently working on fun project of macho man randy savage in a cartoon ish style and for this i have warped the base proportions of the character to make it look more top heavy. So the chest / torso is wider than it should be and legs are shorter. However some feed back has stated that the proportions look wrong…