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Substance Painter to 3ds max VRAY - reflectivity tuning

Valentris
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Greetings!
I have a question regarding to reflectivity tuning for Substance Painter -> VRAY (3dsmax) workflow:
I exported maps with VRAY preset and configured VRAYmtl according to SP guidelines (https://docs.substance3d.com/integrations/vray-for-3ds-max-157352261.html), yet there is seems to be some issue with reflectivity: quite rough dielectric part reflect way more environment color (little white\blue-ish spots on the right example picture) than it should. Just to be sure I checked export result for KeyShot - no such problem appear.
Which part of material\renderer tweaking am I missing on?
Thanks!



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