i am currently working on fun project of macho man randy savage in a cartoon ish style and for this i have warped the base proportions of the character to make it look more top heavy. So the chest / torso is wider than it should be and legs are shorter. However some feed back has stated that the proportions look wrong however to fix this i would have to undo the warped shapes making it look much more realistic which is easy enough to do. i just wonder how character artists would warp proportions without causing an issue ?
substance
![Image: https://us.v-cdn.net/5021068/uploads/editor/z2/auyqbpm98qj9.jpg](https://us.v-cdn.net/5021068/uploads/editor/z2/auyqbpm98qj9.jpg)
3Dsmax
![Image: https://us.v-cdn.net/5021068/uploads/editor/cv/i1ur7x2egtbj.jpg](https://us.v-cdn.net/5021068/uploads/editor/cv/i1ur7x2egtbj.jpg)
zbrush
![Image: https://us.v-cdn.net/5021068/uploads/editor/bo/24tggkrtt9ch.jpg](https://us.v-cdn.net/5021068/uploads/editor/bo/24tggkrtt9ch.jpg)
Replies
Edit:
I just happened across this piece on ArtStation. In this case, the short legs work, because the stylization is carried much further. It has a good mix of rounded and angular shapes, and a strong flow and gesture. Not all the muscle detail is modeled in, it's just hinted at. I'm not saying that you should copy this particular character, ofcourse, but I think it might be a worthy subject to study.
https://www.artstation.com/artwork/qvWLa