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Macho man body proportion issues

TKG
polycounter lvl 2
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TKG polycounter lvl 2
i am currently working on fun project of macho man randy savage in a cartoon ish style and for this i have warped the base proportions of the character to make it look more top heavy. So the chest / torso is wider than it should be and legs are shorter. However some feed back has stated that the proportions look wrong however to fix this i would have to undo the warped shapes making it look much more realistic which is easy enough to do. i just wonder how character artists would warp proportions without causing an issue ?
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