This is a character I am working on for my demo reel. Going for my first fully painted texture, been working the butt off, but curious what people think about it, and also looking for ways to make my painting tighter. Anything would be helpfull and appreciated. -Dredg
Hey guys, this is my first model that I have done completely on my own outside of school. This is the low poly version (the model was finished about 2 weeks ago; we just started learning Zbrush, so hopefully I can get a high poly made up!) that sits just under 6,200 polygons. I just UV' ed it and am planning on using 2, 4k…
hey, this is just practice I'm doing to try to get better at loops in the body and such.. just did it in the past hour, no reference or anything so don't hit me too hard about the anatomy. I would just love some critique on the poly flow and tips to improve especially in a few key areas I always seem to have trouble with..…
Hello Polycount! This is my first post here, pretty exciting. I must admit I've been a stalker on here for a while, so I decided to actually join :) This is a hand painted sword prop I've been workin on recently, and I am in need of some critique. I feel like my metal particularly just doesn't quite look enough like metal,…
Hello. Here are some WIP shots of my character called spectre, that I'm making as a flagship model for my portfolio before major job hunting push. Character is an evolution of a concept I made about a year ago, although I will be going for more ripped cloak, that exposes quite a lot of detail underneath. Just for the…
Hey guys, this is my first post on this forum. I started working on this axe model within Maya based off a concept made by Pedro Silva (artstation.com/artwork/0nwOdw). I hope they don't mind me using their concept to practice my 3D Modeling. I hope to get some crit, keep in mind I'm not the best at 3D Modeling, so tips…
Hi everyone Since I made a couple of skulls and I want to make a character where I have to focus on human anatomy I decided that I will do a Predator. My pipeline will be max/maya/blender for modelling retopo and UV Mapping. Zbrush for sculpting high res models. Substance Painter for texturing and UE4 for the character…
Greetings once again. I figure I'd make a new separate thread for this one and start anew with a better mindset and being more centered about this, since it is going to be a big undertaking. It's really building something from nothing, in a sense. Most often you would typically have a piece of Concept Art or Real-world…