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Predator Character WIP

Luc4998
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Luc4998 vertex
Hi everyone

Since I made a couple of skulls and I want to make a character where I have to focus on human anatomy I decided that I will do a Predator.

My pipeline will be max/maya/blender for modelling retopo and UV Mapping. Zbrush for sculpting high res models. Substance Painter for texturing and UE4 for the character presentation. I will also have to rig it in max. I will have to learn rigging in max while working on it. 

I would be happy to hear feedback and tips from you. 

I will be posting updates to it in this thread :)


Skulls in Zbrush






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