I have had this concept in my favorites folder for a while now and just now had some time where i can get a good start on it! goals: - sculpt stylized cloth - work on my hand painted textureing - keep busy on something during the holliday break from work ; ) i am trying to take this character all the way through to a final…
Hey guys been working on this guy the past couple days. He's Zeratul from starcraft. I was kind of trying to go for a League of legends hand painted feel. Feeling pretty good about him but if anyone has some good feedback / suggestions would love to hear it and improve him! :) Edit --- Cleaned up some geo and knocked out…
Yeah, post pics of wires and maybe UV's. What res was the bake 256x256? There is no tight detail on the low poly. Also, what do you have your normals set to? It's good practice to set everything to soften/harden edges, but there is also a way to get good UV islands in Maya, just like Max' smoothing groups.
So I recently made this Shinobi Katana for the purpose of getting better at using "metalness" maps. I tried giving the hamon a slightly different level than the rest of the blade and it seems to stand out more. Was wondering what people here have to say about it! I also have it on sketchfab for full inspect:…
I tend not to finish the threads/projects I occasionally post here so this is just a thread where I post what ever I'm working on and ask for feedback and critique. Been a while since I've done a female character so here's some progress. I'd love some feedback.
Hi everyone! I took my first steps with Substance Designer and made this frozen ground material after watching dozens of Wes McDermott's tutorials. That guy's a genius with this tool :) model It's fully procedural, tileable and with tweakable parameters. I#m sure there's still much to improve but I like how it turned out…
if your just practicing modeling, lets start with something a bit easier. You are gonna go nuts tryin to make all that detail, specially the characters in there. ps. the swirly thing you have made doesnt dead end, it flows into the next swirly thing on the edges.
Made this dragon bust with the intention of using substance painter to texture it. Original concept by VILLE SINKKONEN https://www.artstation.com/artwork/L4a0A Id love to get anyone's thoughts, especially as I begin the texturing process. Happy Holidays!
For the prop I'm working on now, I wanted to render in Unreal, and also get some of the graphical elements animating. I wanted to make the two screens on this handheld animate. The middle touchpad section I wanted to act like an e-ink screen to display more data. None of these are interactive, just animated for show.…
Hi, im just looking for some feedback on a model im doing for a uni assignment its my first real attempt at a body model and some of the edge diorhea is due to tri's and ngons... Its just the base mesh and i feel its ready for zbrush but i wouldnt mind some 2nd opinions and im pretty sure if theres problems you guys will…