Hi, im just looking for some feedback on a model im doing for a uni assignment its my first real attempt at a body model and some of the edge diorhea is due to tri's and ngons...
Its just the base mesh and i feel its ready for zbrush but i wouldnt mind some 2nd opinions and im pretty sure if theres problems you guys will notice it.
Its just meant to be a generic average build. Fairly toned. Im hoping to add larger muscle in zbrush.
Anyways heres the images:
Replies
- Having non-square quads can cause some problems in ZBrush later. You can try fixing that by just inserting edge loops to split the rectangles into square-like quads. Also ngons may cause problems as ZBrush can triangulate(or quadriangulate?) them in undesired ways sometimes.
- The head should be a little narrower.
And if you put your images between tags it would be easier to see your work.
This way, except I'd probably ditch the facial geometry and just keep some for the nose and ears, i find the rest limits my flow in how i work. It has an even spread of quads.
Ive checked for non quads and there aren't any so thats all good, and now you've pointed out the head being to wide, it just looks odd :P.
I dunno why i didnt use the image tags to be fair :S
Raider - il take a look at deleting some edge loops from the head. Im not really happy with how the whole upper body has turned out tbf.
cheers
EDIT* and about the basemesh, I'd remove one of the loops around the feet and some of the facial geometry like was already mentioned to get a nice smooth, even mesh to work with in Zbrush.
(at least for me, those are the 2 ways i do it.. others probably do it in other ways like Zspheres from the get go etc)
I wont lie, im happy with how this has come out so far but i can see plenty of work that needs to be done.
The hands and feet i haven't gone into yet. The back looks a little wrong but its getting there and the abdomen region is the same i feel.
Id just like to know if im going in the right direction with this really have i missed anything?
rib cage comment is true... look. hands... neck... see?
When you are scuplting... keep changing the angle to looking down on the model and at other angles to front and sides...
Keep it up!
Doh!..that's what happens when you walk away from your computer without posting what you wrote...
That will teach me to rest on my laurels. Thanks again!
only thing that really strikes out as not right is the head and neck. The hip still looks abit off aswell, will have to change that soon.
hope it helps!
-Woog
Okay so ive gone back down to subd-1 im looking at my references even closer now for the basic shape really. Im still pushing and pulling little parts but does that look better now?
-Woog
aggreed with woogity... i wonder if you look down on the model... just check he is not too "flat" looking down on him. Biceps... defince them to be in line with that flat of elbow joint and i think the rest of the arm will "fall in to place" for you... wrist looks thin.
he still needs to breath, add a rib cage... at least more of a silouhette of one
the shoulder span is too broad for the mick jagger snake hips he has now... is it that the top of the arms are too fat?
Keep at it, hope we are helping!
You guys are definately helping, its a uni assignment which im happy to take time over (its not just picked up overnight) that said however i may have to cut corners and get it finished towards the end but trust me, your criticism is much appreciated and taken onboard.
Woog - Ive shortened the feet as i noticed it pretty much after the post i made. Im not sure what you mean by the 'bowed' part in the leg. I shall post a side angle and a top angle aswell as front tomorrow with an update as it will probably help you guys
Willbur - You're right about the arms abit flat, i shall post a side view tomorrow for you. Im not sure what you mean by the biceps and being in line with the flat of the elbow? Surely that would be too low? I have been saving incrementally so i shall give it ago
Side notes:
Im not too sure how to go about the arms, The wrist is too small definately but you say the upper arm looks to big. Like i said before ill post a side view and anything else that helps because its not really helpful getting 2 images of the same view over and over.
Ive been jumping back and forth between SubD 1 and 2 for this part with the inflate brush and masking off areas to scale/move.
- Shortened the width of the shoulders
- Added abit more width to the torso and added a basic outline for the ribcage and abdomen
- Scaled down the feet
- The wrist has been thickened and the arms corrected (they were pretty distorted from the side so i dont know if thats what made them look off.
I would say now the neck and arse look a little wierd but i think after i tweak them slightly it should be okay to go up and adding a layer of detail