I finally made MBZ weapon system based on Weihao Wei concept art. https://www.artstation.com/artwork/8lWq5O So, basiclly that was made for practice my skills in high poly modeling and texturing. I tried to decrease time significantly in hard surface modeling by adapting new way for my workflow. Thanks to that I manage to…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
Going to continue my retrogasm entry here, as timing will not allow me to finish by deadline. Here is my current progress: What I am trying to go for is a final updated bipedal version of Shodan from the System Shock Series, also seeing this as a design challenge as well. Comments and critiques welcomed :) Turn Around:…
Apologies if this is already up (I did look) but this is pretty exciting news for an old skool gamer like me.. http://www.rockpapershotgun.com/2010/12/14/shipping-receiving-dark-engine-source/ The TTLG forums are buzzing about it. Could mean updated fan-made game content for newer systems, or could mean a lawsuit from…
[UDK]I am trying to make a endless runner game where the level is generated as the game progresses, having a part of the game get on front of another part, and so on so forth. However this leads to my next question: I want to make a monster spawn point system which is when the new bit of land is posted into the front of…
Hey guys this is another project I'm working on at the moment. Im looking into how musle systems are used in next gen games for my FYP. Basically I want to try and simulate muscle deformation by any means nescessary in UT3. If anyone has tried this before can you let me know how it went please? There seems to be little…
Hello dear polycount users. I am currently working on a game called Escalation 1985, and one of my tasks was to re-create the TOW-2B Missile System in as exacting detail as possible (with some consideration toward small details that would raise the time needed to make the model and polycount). So with that currently the…
hey guys i have a problem i need to fix rather fast! i have put in a daylight system and am using mental ray render in max2010. i have the whole scene lit the way i want it but for some reason my characters skin comes up as black in the render know matter where i position the daylight. but in the scene the model its lit…
Hi everyone ! I actually rig a character for a personnal project. I want to explore all thing around animation on a game engine. I Actually work like a 3d animator rigger for a video game company at Montreal. Do you have some source or video for import muscle system from maya to Unreal engine 4 ? thank's every one, i gonna…
Hi All I`m running a new(ish) PC with a Intel Core i7-2600K and 8Gb ram and i`m finding rendering in maya is causing the system to go really sluggish (mouse stuttering). So I have to keep turning the program tasks down to low priority in task manager. Just wondering if other people are finding this or is there some…