I finally made MBZ weapon system based on Weihao Wei concept art.
https://www.artstation.com/artwork/8lWq5OSo, basiclly that was made for practice my skills in high poly modeling and texturing. I tried to decrease time significantly in hard surface modeling by adapting new way for my workflow. Thanks to that I manage to finish whole high poly weapon in ~4 days which was my main goal.
I also tried to improve my texturing skills and rid of some bad behaviors that I used to have.
For more you can check ArtStation. Let me know what you think about that :>
https://www.artstation.com/artwork/Jl9dAD
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