Hi, i've added a new camera to my sequencer, and when trying to render i'm getting a still image of a completely wrong angle of my scene, and also getting this error: "Shot/Camera "no shot(2)" starts on a sub-frame. Rendered range has been rounded to the previous frame to match Sequencer." Anyone that can point me where…
So I finally sold my first model pack on CG Trader and that was back in july.( I don't really check it too much) They still haven't paid me Since I am based in the Uk and am a sole trader, i can't provide a VAT registered certificate, but there is no way to change it in my settings anyway Not sure what to do now Any ideas…
Hey! I know people generally don't want to listen about subjects like illness and all the things that go along with it. Being healthy is almost synonymous with energetic and potent, and everyone knows that crunch culture doesn't match well with health challenges.When I've gotten sick few years ago, I didn't think about it.…
We are looking for a 3D modeler to help update some existing racetracks for our mobile racing game Assoluto Racing. The work would be taking the base of an existing track and updating the assets, materials, and textures to fit with a new more modern real-time lighting focused PBR workflow. The engine is Unity and the…
Hi! I want to render my stuff in fixed 247 white background. I use HDRI's. The thing is that after render the background color is changed. It is a little darker. I tried 247 color settings under sky, I added backdrop with 247 value, it won't help. Is there some simple option, which I can't find that background won't be…
Hello everyone :) I just finished this real-time character from a concept of Guo Hongchao, let me know what you think :P Critique is welcome! ArtStation post https://www.artstation.com/artwork/29aQox
Hey guys, I always contribute my opportunity to work in the games industry to being on polycount and the people that I learned from on this site. I released a course on creating materials for beginners for Unreal. Polycount has always been so great to me that I have free codes to give away! So feel free to give the course…
Was just seeing this : https://www.linkedin.com/posts/varunkumarsiddaraju_3dmodeling-3d-ai-ugcPost-7130747356974616576-98iE?utm_source=share&utm_medium=member_desktop Looks interesting
Curious if anyone has seen anything that does a scene to scene comparison for simple smooth viewport navigation between Maya | Blender | Max, etc? Curious if Blender can handle more geo/objects than Maya.
Updated to show that position has been filled I'm developing a Space Dogfighting Game in the Unreal Engine as a personal project. I need a variety of space-fighter models as playable craft along with a variety of ship-weapons to arm them with. This game is intended to be playable in VR, so the models will need to include…