We are a Serious Games Company that was founded in 1998. We specialize in Serious Games and Training Simulations for the Military, Fortune 500 companies, and recently the Nuclear Power Industry. We have recently gone through a complete re-imagining of our entire pipeline and upgraded to Unreal Engine 4. So our significant…
I definitely want to do environments for games. When I started my animation course and began to learn 3D Art, I realized that environments is something I really want to do. So aside from working on my short films for uni, I've been using my free time to learn about game development and environment art for games and just…
All rights to the S.T.A.L.K.E.R. and X-Ray Engine belong to GSC Game World. Hello. My name is Artem Osadchyi, and I am a Technical Artist. I would like to showcase the developments on the S2UE project that I worked on in early 2023. Additional Information: * Procedural materials created using Substance Designer and…
I currently have a 95% finished environment concept which can be seen here: http://imgur.com/3ZQqyW8 (I'll provide a MUCH higher res PSD). It's of a map in our game development project. The original artist and I are having trouble getting the grass right so we thought hiring multiple people to try it would be a good idea.…
Heyo. I've been working on an environment project for a while now. For too long. And progress has been slow, so I thought I'd make a thread to keep track of my thoughts and as a way to encourage myself to do work. The idea: A small settlement in a fantasy RPG setting, resembling the likes of Dragon Age, Witcher, Elder…
Squid cube mapping can be used as a reflection map but not all environment maps have to be done that way. Like others said in the thread an enviornment map is just an image that is used to create reflections. Per128 and Eric explained how the software wraps this image around the scene to create the illusion of real…
You will probably have greater chances if you chase environment/prop art rather that characters, simply because the ratio in a typical studio will be 3 (super vague guesstimate) enviro/prop artists for every 1 character artist. At the peak of production of the title I was working on a few years ago it was more like 10:1.…
Hello Everyone, We are seeking the following talents for our upcoming Unity Game Project. We have couple of more positions available as well. Pleas check the original thread in the Unity Forums. Click Here. Level Designer/Environment Artist * Should be highly comfortable with the Unity Editor. * Previous work references…
First off just want to say sorry for spamming the P&P with our challenge threads, we are just figuring things out. So this is the start of a monthly challenge where everyone works on an environment concept we give you, you have until the following month on November 7th to finish as much as you can, if not all. The goal is…
HI, I'm creating a jungle environment for Unreal 3 set in the dry season and have hit a few roadbumps. Currently the map is just a small test bed to see if I can get foliage and plants working efficiently before I add more focal points such as statures and ruins. On my list to still create and work on are - Mountains in…