MmmmmMMmmm... awesome work Simon, I'm loving your texture work, very crisp and full of awesome. Only crit I can give you is some of your scenes (the very first one) look very bare, I know its some sort of temple, but... it just looks unfinished really, compared to your other work. It would be great to learn what is your…
Hi, In our company we are trying to use MetaHumans to improve our current DigitalHuman we are using, and we are trying to get some custom blend shapes to use with speech (Phoneme expressions). The issue I am facing right now is that I cannot figure out how to create said combined blend shape (Maya), since every slider is…
AUGRAY is an Augmented Reality company based in USA and India. We are looking for freelancers / teams and outsourcing companies around the world for developing 3D assets (Only attires) to character for our applications. We have developed two apps, 1. "TaDa Time", the AR messenger App iOS…
Ironbelly is expanding again and we are looking for passionate and experienced 3D modelers and texture artists who have experience creating assets for Unity and/or Unreal. We are a very well managed, established team with a great and long standing reputation in the indie dev community. As such our clientelle is strictly…
Hi, I've now completed my Final Major Project which started out as a Doom-like level and through iteration evolved into a more grounded in reality type of Sci-Fi Hangar, I would have liked to push this a lot further than I had but due to time constraints I had to cut down my work load, I used great artists such as Matthew…
Hey! My name is Robert J Merritt. I am currently undergoing a project in my spare time to create something great and impressive for my portfolio and of course, YOUR portfolio! Its a project that has to do with Zelda, which involves Link, The Four Giants of Majoras Mask, and the Happy Mask Salesman. Its a project that…
Hi Everyone, It's really great to join Polycount. My name is Ted Morente, and I've been a professional 3D artist for Two and a Half years. I'm currently looking for a job as a 3D artist, primarily on Characters or Props. The companies that I've currently worked for were Treyarch/Activision, and Collision Studios. I'm…
Hello! I'm quite new and I have the feeling I'm making a stupid mistake... I'm creating my own textures in Substance Designer, then I apply that texture in Substance Painter to put it onto a 3D model in Unity. When creating the texture the normal map looks fine, as you can see on the picture below. I also make sure to set…
Ironbelly is expanding again and we are looking for passionate and experienced 3D modelers and texture artists who have experience creating assets for Unity and/or Unreal. We are a very well managed, established team with a great and long standing reputation in the indie dev community. As such our clientelle is strictly…
Hi everyone! I am having a some trouble cause i cannot figure this one thing out.. If i had to create this scene (random image i found on googe images): http://i.neoseeker.com/ca/crysis_conceptart_XqmbW.jpg as a low poly game scene, but was limited to the number of texture maps.. how would i texture the terrain? I always…