We could really use the help from one of the many skilled character artist here: Please click here for all the info you should need. thank you for your time.
Hi Wasn't sure where to put this thread, so I hope it's in the right area. It does involve topology and rigging, but no animations. I had some critique about poles that I ended up including on a character's hips, which I was informed might cause problems. I can easily go back and redo parts of the retop, but I was…
Hey, I would like to present you my first character, a troll-killer tough barbarian on which I have worked in the last 2 months. Here are some images, but you can find the full project with additionat turntables and info on my Artstation: https://www.artstation.com/artwork/d0qzGJ The original concept art by Dexiong Gu:…
Thanks, @vavavoom :) Well, I just have the impression that pulling the jaw's edge back further will make her look like she has very defined strong jaws. I mean, that is nice, but I just don't think it would fit the character. Yeah, it's probably just your preference because I've seen people with a jaw like my character.…
Just a work I did to speed up the boring work that is adding fur cards to creatures and characters Link to download; https://johnoows.gumroad.com/l/ztpcz
Just Finished a new project! A low poly game character base on the concept by Noodle Li. Hope I did alright, Its my first time posting here,I will try to post more process in future posts Artstation: https://www.artstation.com/artwork/VrkR8
Hi, these are some NPC's that I've worked on for Deathloop. For more pictures please visit the artstation link: https://www.artstation.com/artwork/kl2z5d The modeling part was a collective effort of me and 3 artists under close guidance of Jb Ferder. These are some of the characters I've also textured and finalized. Thank…
Hello everyone, My name is Nadezhda. I'm
currently looking for freelance as Character/Creatures Concept artist, please
check my portfolio: https://www.artstation.com/superrabbit Contact: email: superrabbit.art@gmail.com
I have just rigged/skinned a character but noticed the pivot when selecting the mesh is way off the center. If I center pivot the skin/bones separate and it's screwed. Any solutions please?
Heey everyone! He is a model of a character for our Game RUN. It's 9,201 polys. Do you have any critique? Suggestion? Please give us feedback :) Hope you like it. Cheers!