Hi all, this is my first serious attempt at zbrush character modelling. I've learned a lot of zTools over the last couple days and I'm liking zbrush more and more. Also I'll keep this thread updated! Any feedback is appreciated. The awesome concept is by James McDonald. At this point I'm only focussing on the big guy, not…
Hey Polycounters! I wanna share with you my new character model made for NevenTale game (www.neventale.com). 86000 triangles with 8192 maps (diff, normal, spec, gloss) Hope you will enjoy, any c&c are appreciated of course! Cheers! Full res HERE: http://levus3d.com/wp-content/uploads/2014/09/hunter_big_color_01.jpg
Hi everyone. I finished my first game character and figured I should post here on polycount. Crits are certainly welcomed. I have a 2k map for the skin and armor each. And a 1k for the hair and the flag pole. 15878 triangles. Thanks for looking :D
Hi, despite the fact that I am in the cg industry since 15 year, I have never done a full character. I more a hard surface guy I took this old concept that I had drawn and reworked it original concept Reworked concept
Here's my new project in progress. It's going to be a ranger-type character with a Lord of the Rings movies aesthetic. I'm also going to add a falcon. Because I really like falcons. I'm starting with the human, though. I've got many of the elements blocked in at this point. I haven't really started working on the details…
This is a character I'm doing for a capstone project. The premise behind this guy is he is half human, and half alien. Knowing this I don't have to go for realistic, but rather stylized. Regardless, I still want to follow basic anatomy. Please let me know what you all think, I will post concept images later this week when…
In March I attempted to snag a job with Naughty Dog. I created this character here in effort to create on the level of their projects. I didn't get the gig but I did get some good feedback and also with the recent postings of the sculpts and art from 'The Last of US' I want revisit this guy in a better more knowledgeable…
Hi all. I'm still very new to this and I welcome all criticisms and suggestions. I'm working on a personal character model and I have been optimizing Him more and more because i used a previous base mesh that had a high poly count. So far he's down to about 4000 tris but I want to keep reducing him. He is also unwrapped…