Hi all.
I'm still very new to this and I welcome all criticisms and suggestions. I'm working on a personal character model and I have been optimizing Him more and more because i used a previous base mesh that had a high poly count. So far he's down to about 4000 tris but I want to keep reducing him. He is also unwrapped but I'm going to work on him some more.
Thoth
Replies
Is he Egyptian or something? i dont really trust the cross loop you have added at the back,is it a start for some other detail,if not u can think of removing it.
The 4k tris can still be well spent on the entire body,coz the leg still looks boxed to me from the back.
The shoulder area is kinda lookin weird for now,u might wanna adjust that as well.
Love to see the UVs and textures as u progress.
Vj