Hello there, small project based on a Sony Walkman WM-22 tutorial. Any feedback is welcome. :) https://www.artstation.com/artwork/GeWmNQ Next year I'm starting a master's degree in Environmental & Props and I would like to have a slightly more detailed portfolio of props and take some courses on it in case you can also…
Hey y'all! I've been making some characters for a 3D game. I'm trying to shoot for an art style similar to World of Warcraft. Another example would be the style used by N-hance studios. This latest model I worked on is supposed to be the first playable character. Can you tell me what you think? Let me know if you need more…
Hi, everyone! So I was looking for some feedback on my portfolio. I posted here before but didn't get any response, so I thought I would give it another try. But I really need some feedback/criticism to understand what I'm lacking. so for me, I'm a prop/texture artist and I like to make 3d models and texturing(weapons,…
Experienced Character Animation Team for hire. I'm aiming to keep our animation team fairly small and tight and use my many years experience as lead animator in game studios to lead my team to deliver high quality animation for games (or other projects types) at a reasonable price (any time-zone is fine but we're in the…
Hi! So,help me to solve a problem,please.I do render in corona 8.0, but I have trouble. Distortions appear on the model.There is no any problem in substance painter and marmoset.May be something wrong with material ajustments?(sreen with material is added).
Thanks poopipe , it makes sense . Stiil the properly tessellated/decimated mesh around terrain surface features may need much less vertexes than a regular grid. Like several times less but my guess it still more traffic toward the GPU than just textures .
Just as shown in the image below, I took a picture of a mushroom, and the AI directly generated a mesh. Since it was quite irregular, I used Quad Remesher for retopology. I feel the results are borderline usable. What do you think?
I often see the Specializing as a catch all recommendation for finding work in the industry, but I no longer think it's quite true. Looking over all the jobs these past months and quite a number of them, even games industry jobs, often ask for a number of different skills beyond the thing they ask for. Then, there's all…
Hi everyone, as the tittle says I'm looking for some feedback in this male body I'm sculpting, would really appreciate any comment, really trying to push the quality, thanks!