I have parameters in Substance Designer. I import the sbar into a blank scene in the most generic way imaginable. the parameter's don't show up. The texture output is set to 4K but only imports into unreal at 1K Why? Unreal version: 5.4.2 Substance Designer version: 14-8074
Hi again! To finish this WIP I’m going to give you some tips about how I did the Battle video... In order to make the clip, besides the characters, I needed some epic music and the right scenario. For the music I used segment from a compilation of epic music called “Epic Music Soundtracks – Battle Music” For the scenario I…
NASA has informed us that we’re going to have a solar storm in one week, and you want to prepare to spend the next 12 months developing your next game, level, or scene to showcase after the crisis. Select your 5 essential tools, without considering what the industry demands—only your personal preferences. I'll start: *…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Yeah, it's a tool investment IMO, Weta have some magic tools in development, of the top of my head they have this ;) * Manuka: Manuka is the flagship path-tracing renderer used to generate final frames and is able to produce physically accurate results based upon specific spectral lighting profiles. * Gazebo: Gazebo is the…
Hi Omar! I've got a fair amount of feedback for you which hopefully will be helpful. I'm certainly not a professional so I can't provide a real expert opinion but I have studied quite a bit and I can share my thoughts on a peer-review level. I'm not sure where in the process you are on this scene so I'm just going to list…
Hey everyone this is a project that I was working on for some time now. it is a set of tools and modifications for Autodesk Maya that will speed up your work drastically.I tried to simplify Maya, make Maya smarter to help you out in many tasks as well as adding new features and tools. this first release is mostly focused…
Hey guys, I have been working on my game since a year ago, as I have started to do the lighting in the scene, I have noticed that whenever I select the lights to be static and bake, they simply disappear from the scene. So I guess the lumen does not support bake lighting. This leaves me to assign all lights (mainly rect…
MOST RECENT: ORIGINAL POST: Hey all! I've been working on a scene for my FYP during my final year at University. My dissertation focuses on the use of modularity within a Sci-Fi environment and the practical aim was to use the techniques I learnt through research in creating a small environment. I picked a Sci-Fi scene as…
Hiiiiiiiiiii everybody! It's my first post on Polycount so let me introduce myself quickly. I'm Geausselain, a third grade digital art student at the school Isart Digital in France. I want to share with you my work for fun but also to have as many feedback as possible, to improve myself as 3D Artist. This is the project…