Hey guys,
I have been working on my game since a year ago, as I have started to do the lighting in the scene, I have noticed that whenever I select the lights to be static and bake, they simply disappear from the scene. So I guess the lumen does not support bake lighting. This leaves me to assign all lights (mainly rect lights) to "Stationary".
But the question remains, is it really optimized for games?
Thank you,
Replies
The question whether Lumen is optimized for games is one too general. What type of game on what platform? As far I know Fortnite can be played with Nanite and Lumen enabled - if one has the hardware.
i just took an in-editor capture at high settings, approx 2560x1440 resolution with lumen, UDS and a load of trees
this was done on a 3080
0.36 ms is more than acceptable on a 12.8ms frame - I'm pretty sure SSGI would be higher (tbf that's a fixed cost, I expect this to get worse with more content)
this isn't particularly scientific:
I can't remember what I've done with lumen settings, I only have the UDS sun and moon directional lights and I only have about 2x2km of my level loaded