Hi guys, new year is almost upon us, and with the new year coming I've decided to step out of my comfort zone and work on my dream of being a specialized character artist FOR GAMES!!! so far I have 3 years of experience doing assets and animation for a couple of local movie and animation here in Malaysia, but working on…
Alot of you already know the deal , alot of the ex iron lore guys got together and said they where going to make a awesome game, a few years later to the day we have this awesome game reaching out to all of you asking for that last little push to make it great! Alot of locals on polycount helped this project from the start…
I had a good weekend and thought I'd share some pics with the crowd. Every few months I take my car out to the a local race track and attend a driving school run by The Driver's Edge. This is not real racing, as we don't time our laps and there is never any 1st, 2nd or 3rd awards or the type given out. I have an instructor…
if you are using dynamesh, you are probably still blocking in forms and concept sculpting. I am guessing you end up with a high polycount with dynamesh because you have to raise the resolution of the dynamesh to something high due to mesh contraints. For example because of close together protrusions will get munched by the…
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Im leaning towards that, but some people have told me the red roof because it's a good focal point, but I feel like the mobs should be the focal point. You are 100% correct, every iteration I'm doing rescaleing to try and make it feel more correct.
You could move the whole composition left and move the main character right a bit, and looking towards the viewer. Make it as though the character is directing an army which way to charge, looking back at them. Make the focal point the character, and the distant tower the secondary focal point.
Looking in both locations should be standard procedure by now, too many games give the wrong location there. BTW, any known issues with the copy protection so far? I'd hate to pay fifty for a game that doesn't run because of some flawed copy protection mechanism.
Vancouverites: A proper dinner + beer will be in order. This time, we'll do a downtown location so we can keep Vahl in the city and keep him entertained :) I'll make a new post once I know dates & locations. Bring your shirts and bring your cameras.
Senior Artist Snapshot: Imagine receiving word that the development team is in need of 10 various enemy characters expressing both human and machine-like qualities for their third-person action/adventure title. You will collaborate with your fellow artists, flex your creative muscles, and convey your vision into fully…