Introduction Imagine a Pokemon world with a true MMORPG experience, where there are no limitations to explore, battle, and interact with fellow players. That world is Pokémon Universe Online, from ex-staff members of Pokemon Revolution Online comes a brand-new breathtaking 3D experience never before seen. We are searching…
After watching the film Moon, (Great movie btw, definitely check it out if you haven't done so already!) I have decided to take it upon myself to create a mini-environment from the film as a strong portfolio piece. I plan on using the UDK engine to implement the scene. I've wanted to make a sci-fi environment for awhile…
I'm currently working with trim sheets to texture a roof, and I'm aiming for a smooth geometry. I'm curious about how to achieve a smooth appearance on low poly models without baking from a high poly mesh. When texturing in Maya with trim sheets, do you simply add bevels to the low poly to enhance its smoothness? Or is…
Hi guys my portfolio says the most about me https://www.artstation.com/offtop 10$/hour contact mail : vdemyanenko211@gmail.com telegram : https://t.me/averageuser2
lol just make sure your comrades don't also have the same idea, and ya'll end up zeroing each other when you could've started a studio together. Companies like Blizzard didn't start from nowhere, and they aren't a fluke. Their success is reproducible, just takes time and hard work, and not being Kotick's little bitch.…
Hey guys, just wanted to post the first picture of this tutorial I'm making for wood carving panel texturing in Maya and Zbrush. The first video shows: - How to model the leaves and flower - Get a nice and clean mesh flow - Export the mesh to zbrush - Project mesh to a plane with the resolution ratio needed - Adding…