Hi guys, I have a little problem with my Maya 2015. When I selected my mesh and I pushed on hotkey 3 for the preview smooth, I had a fatal error. Good, but when I lunch my scene what was saved in my temporaly folder, I have a fatal error again on start. How can I fix this problem please ? Thanks a lot for your answers.…
This curvature smooth node has begun to do this weird gradient thing whenever i attach my normal to it. the weird thing is that when i try to disconnect and reconnect with just a plain mask it is still there. it gets even weirder and more annoying, but i tried reconnecting down the line of my graph trying to see where the…
Hi. I guess I'm a huge noob, but I don't know how to make these curves work for me. I'm animating some models (made by me) and right now, I'm working on a breathing / idle animation. The problem is that it seems to accelerate and decelerate at undessired points, making it look bad. Here's a short video of the problem and…
Yep, that's exactly what you're suppose to do. I just was wondering if there's a quick and efficient way of doing it. Text Tools just seems to mess up the smoothing groups when I use the "Smoothing Groups From UV Shells" button. Thanks for the link though
Hi there, I am working on some kind of temple and I ran into a problem. In order to save texture-space I am using tilable textures, but I want a clearly visible edge that is not sharp as a knife. The only solution I have right now is to add additional edges next to the corner using one Smoothing Group. Visually the result…
Hey guys, I was watching this video by Arrimus3d and he has a shading setting that is Smooth+Highlights that he uses in combination with Edged faces toggle so he can move around verts/edges/faces with 'show end result' but without any wireframe or cage. This to me allows for realtime adjustments without the wireframe/cage…
Hello.. Mudbox is starting to get me down :( I keep getting these splits and overlaps around some vertexes as though there are overlapping vertexes with different attached faces... (see attached) Please help me, I'm about this give up, I can't find a solution :( I'm not having a lot of luck. I'm also trying to find a…
Hi, i'll try to texture a turtle in WoW style and asked myself how i should do the shading. To avoid hard edges i would just add 1 sg to all. I tested it with a stone. I think the shading (1 sg to all faces) look bad on any stone. Besides that we have a shot from Diablo and i ask myself - how the achieve #2? #1 is clear -…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
@Joao Sapiro Your method is more practical if you want to modify the object later, but if you smooth that out with turbosmooth you will have pinch in this area check screen. I used 3 turbo/spherify to smooth out better that zone. And also if you turbosmooth a cube without adding the spherify modifier your sphere/cylinder…