Hi, i'll try to texture a turtle in WoW style and asked myself how i should do the shading.
To avoid hard edges i would just add 1 sg to all. I tested it with a stone. I think the shading (1 sg to all faces) look bad on any stone. Besides that we have a shot from Diablo and i ask myself - how the achieve
#2?
#1 is clear - without anti aliasing they would have a hard edge there - but
#2 looks detailed and smooth but without bad shading on the flat faces. Here is the diablo screen in fullsize:
http://www.cinemablend.com/images/gallery/s22607/diablo_III_12650554582778.jpg![stonequestsioncopy.jpg](http://i117.photobucket.com/albums/o72/iLegacy2/stonequestsioncopy.jpg)
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Also when painting textures like this, it's usually best to just turn off all lighting/make the texture 100% self illuminating, makes it way easier to see what your doing as you painting the light in the texture and you don't want any light from your app interfering.
Yep, thats the point. The second is not a problem but the first... it looks so awesome.