Y'all need more interesting lighting in this scene! All you have is the one overhead light and it doesn't seem to be doing much for you. Is this in unreal 4? If so make sure you're placing sphere reflection capture actors around. Take a look at these for some inspiration: https://vimeo.com/42336299…
I am working on doing a small scene based on the Dead Space franchise. Although, my environment takes place underwater, where the Unitologists hold the last marker. There are two parts of the scene, one where you can look at the ocean, the dome where the city is,etc.The second part is just the end of the hallway. I'm…
Hey guys, first thread for me here! I've started to create a UDK environment for my portfolio that is going off of some concept art from Red 5 Studios. I love the style of their game Firefall and want to try mimic it here! Feel free to comment and crit. I'm doing this to keep myself motivated and to push myself further :P…
Yeah, I will. I just threw in about 100 point lights to get everything lit. I'll light after everything is in place. This map is gears inspired, but has nothing to do with the games, COG or Locust. Think Pendulum Wars :) You all will figure it out once I get more meshes in...
This is an older 3d model i made that is vaguely based on two WW2 planes, the famous Japanese ZERO and a bit of the American F4F. This has been a learning experience, and so the topology clearly isn't the best. My interest was to create a product that could be used in the Warthunder CDK engine, but obviously it isn't…
Hi guys, I'm starting a new project to get my portfolio up to snuff so I'm going to try and model this bad larry right here: I love the aesthetic that Wildstar has and I tried to mimic that in my own character design. I want to stay within a tri budget of 12,000 and use a 1024 texture space for the character and a 512 for…
Hey everyone. Starting up a scene, now. Started out as messing around, and the more I put into it, I feel I may bring it to a full pipeline piece. So, here is my reference. And here is my scene blockout/High-ish poly on some assests. What I have so far is a mess of high and low poly objects, you can probably figure out…
Hey all! Been working on a new piece and was looking for some feedback. Got most of the high poly taken care of before taking it into Zbrush and was wondering the best way to to hands, as I still haven't wrapped my mind around them and I'm absolutely over never finishing a character because of it. Heres my progress so far,…
I'm starting an environment based on the main menu from Medal of Honor Allied Assault. Here's some screenshots from the game. And here's what I have in engine so far, there's some lightmap issues I need to fix already. I'm going to stray from the original. It's going to be a bit darker and messier and with more cigarette…
Agree with DireWolf, if you want to find some cool concept art pinterest is awesome. Also just browsing through Artstation you can see a lot of varied art that might inspire or give you an idea on what to tackle next. Keep at it and try to challenge yourself with every new project ;)