Hey everyone. Starting up a scene, now. Started out as messing around, and the more I put into it, I feel I may bring it to a full pipeline piece.
So, here is my reference.
And here is my scene blockout/High-ish poly on some assests.
What I have so far is a mess of high and low poly objects, you can probably figure out what is what. ( This is all geo, no normals, or AO applied)
Thinking I could get some critique with blockout, hoping for some too.
Thanks guys
Replies
The concept has some sloping edges on the buildings that you havnt added in. Are you planning on copying it exactly?
Will be watching ^_^
What sloping building did I miss out on? I can't figure it out :poly136:
Kind of a update, you can see the altered house, and a few new props.
Thanks for the replies guy's, keep them coming.
Anyway i am looking forward to see how this progresses
@KingLuke24. This is just using Max, and to render I used a bright grey material, default scanline renderer with Radiosty turned on.
Otherwise, looking cool so far.
One thing that caught my eye was the thinness of the ladders, the hanging rope and the supports of the hut roofing under the bridge. The rest of the modeling seems to follow a pretty thick / chunky visual style, but these objects seem a tiny bit too thin to me in comparison. It is a minor thing though - and maybe it will not matter once you start adding in more smaller props and details.
Anyway, nice start!
@DemonPrincess- Yah, I defiantly see that now, thanks for pointing it out.
@Jernej- Thankyou, I just finished modeling them, and was trying to get them in the right spot, I will scale it down when I get home from school
@Dominic900- Images broke, but thanks for a reply, lol.
@Nina l.- Same thing with the crate, and fire thing. Kinda rushed those models, thanks for stopping me on it though, probably would have left them, I will for sure remodel them when I am home.
Basically here I am stuck, I have the right camera angle here, but my scale is off from the images, and I have all this free space on the left. Not to sure what I should fill it up with, any suggestions I am certainly open for.
Thanks.
Anyways, got working on it a bit today, little progress, but it filled the scene in a good amount.
Not really sure on if I am going to model any morebig pieces into this, unless anyone has a suggestion. I think I will start working on low-poly objects, and little props to fill up the scene better.
For texturing, since I am no handpainting master I think I will use photo sourced images, which I know don't fit the Fable games, but I am hopeful it will look ok.
In UDK I plan on using decals of posters to break up the walls, and the bridge.
That's kind of where I am right now. Any suggestions and critiques would be awesome.
Thanks guys .
Edit: Forgot to mention some things I ran into. It seems the house only has one side of the roof the more I look at it, so I couldn't make it look like it was nailed into the bridge, however I did move it as close as possible to it to compensate a bit.
The most left building/house thing I didn't really know how to tie it in with the bridge, because it kind of cut off in the reference, so I decided to just throw the left wall, and more roof shingles on it to make it look like another house.
Also, I do plan on brining the bridge over to the other side, not sure why I didn't do that before I uploaded, but yah, it won't just end like that.
Like this maybe?
Cant wait to see some textures
Any suggestions or critique or encouragement appreciated!
Thanks
Regarding the last shot - I'm trying to imagine a human standing there, and comparing the ground tile texture to the rest of the objects in the scene. To me they seem a bit too small, what do you think?
Really looking for some advice on texturing this and a nice colour palette.
I am no 2d artist, so I cannot do a paintover, but I was thinking of using vertex paint to paint a snow texture on the house roof, stairs, and road/walk , been messing with it a bit lately. Then making a snow particle system or something to get snow in here. I was thinking cross planes like they did for rain, but snow instead.
Again, really looking for some critiques, I have been slaving at texturing this, and getting more uninterested every time, I don't want to give it up thought, lol.
Thanks guys.
Only time I will bump this, I feel needy already. :poly136: