Been wanting to show some of these off for a few weeks, but never got around to it. This is some of the stuff I've worked on for Heroes of Newerth over the past couple of months. All the textures are 100% hand painted in Photoshop and the characters are all 3000-ish tris before things like capes get double-sided. All the…
Hey, here at my school we do a game design as our final project, and for this the UT2k4 engine is taught and used. However I'm wondering if the engine might not be a bit dated? The reason I bring this up is that we have to do our demo reel as well, so it seems to me that we should be using assets from our game project in…
The idea behind a single skeleton is that some engines will use the origin as a tag point for FX and other content. It really depends on engine, the pipeline for engine, etc. Some engines can take advantage of the benefits of a multi chain rig, but a lot of in-house engines will usually require a single chain with specific…