LASTEST UPDATE: So it has been awhile since i have posted updates on this! but i have finally finished it and thought i would share my final images: Here are my final renders of the sculpt: Also some shots from zbrush: I'm half way through polypainting her so i plan on doing another post soon with colour! I'm going to lay…
welps hello this is my first time posting something here and i would likes some critique on my work. firstly i would like to ask is there a way to render my sculpt in zbrush. well these are print screens of my sculpt any tips on how to make proper folds and pockets for pants. ive been using the fold brush but it looks…
Hello ! I've been 3D sculpting for around a year now and I was curious what kind of jobs I can get in that field so if I got that path :) I would prefer something more character oriented like figurines cause I don't really like doing tedious retopology Thank you all in advance !
Hi all, I'm new to zbrush so I'd like a few pointers before I tackle this project. I'm trying to create a modular cliff (game model so reduced faces after hi-res sculpt) with this specific look to it I really want to capture the striated look of this shale cliff, but I'm not sure how to approach it. Should I just dive in…
Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
I found that having a reference pic was the most important thing for me. 3D sculpting isnt easy, keep at it. Your sculpt definitely looks better than my early ones! heres some of my first sculpts :P http://ic3.deviantart.com/fs13/f/2007/023/6/2/Mudbox_Head_Study_by_SirCula.jpg
This is a personal project inspired by the Mimic concept found within the D&D 5E Monster Manual: https://www.dndbeyond.com/monsters/mimic I created the initial model within Maya, blocking out the hard surface chest with the correct dimensions. From there I imported the model into ZBrush to being sculpting the more organic…
I was wondering what is everyone's thoughts on doing surface details. If I was working on a face would it be more beneficial to sculpt the details and bake down, or texture them in substance? Skin pores, lips, wrinks? I read up online from someone that sculpting will give better results because when you height paint in…
Hey guys, I've been working on a sculpt of this concept here (done by a friend, Josh Hodges). Planning on throwing this into Topogun and getting this into Unreal after the sculpt is done. Looking for some comments and critiques. And the reference: One thing I still need to try and handle is the fur, which I'm not quite…
Over the weekend I did a quick speed sculpt of a concrete pillar. I wanted to test out some new sculpting tricks and some rendering techniques. I liked some of the results I got but have some new ideas on how to do this differently. Any additional feedback and critiques are welcomed I would like to try to give it another…