Hey guys,
I've been working on a sculpt of this concept here (done by a friend,
Josh Hodges). Planning on throwing this into Topogun and getting this into Unreal after the sculpt is done. Looking for some comments and critiques.
And the reference:
One thing I still need to try and handle is the fur, which I'm not quite sure how I'm going to approach. Any suggestions? I was considering doing it in clumps, but I haven't figured out the workflow for that yet.
Thanks guys!
Replies
As for the fur i'd suggest keeping it super simple for now and maybe add some alpha planes later, the character is rather cartoony and looks quite good smoothed over in my opinion.
Cool little guy, keep it up.