As in, max won't let me make one. It did earlier, but I foolishly deleted it after I needed to make changes to my rig and had trouble integrating them properly. Those changes made, I grab everything that's supposed to be used by the character controller and the following happens: "A character assembly cannot be created…
hello guys my name is mehran & I'm quiet new in this forum. I am a self-taught 3D modeler and this is my first serious work in Hi-Poly Modeling. first of all I started the job with blocking out the object with simple shapes and during the progress I subdivide the object to smaller ones to add more detail to each of them.…
Hello all. I'm new to 3d and just starting to work my way through online video tutorials. I'm presently working on a basic file which consists of a nurbs sphere and polygon sphere both placed on a polygonal plane. The problem I'm having is quite simple: I can't seem to select the part of the nurbs sphere which is…
looks good - it's a bit far along to change some of the mistakes I see, you should look to a better UV layout for your next model. The face doesn't really need to be mirrored, I can't make out the scar at gameplay distance. Even if you needed to mirror the face a UV layout more like this would be better: I also think 1024…
Hi everyone! My name is Alex and I just got my new demoreel up on my new website. I'm going to apply for a junior 3D animator position soon and before I do that, I wanted to first ask you guys for some feedback. I think this is actually the first time i've posted my work here on PC, so i'm a bit nervous. Anyway, if you…
hi guys i always have a problem with baking when i bake my AO and render a UV and open it with PS and replace them look wath i got :poly127: AO ; 512*512 and Wire : 512*512 :( how i fix that ?
[ QUOTE ] Oddly, Graves, although your paintover makes the hair look way better and more accurate, while the face is more believable in terms of shading (around the eyes especially), I think it loses something in terms of recognisability - the original seems to bear more likeness to Gillian Anderson. [/ QUOTE ] I'd…
Hi everyone, i want to use my 4096*4096 heightmap i created in mudbox inside UDK but i don't know how to get it done without either using world machine (which limits me to 512*512) or HMCS (only accepts 512*512 too) is there any other way to do it?