Hi Everyone! :) I am starting to work on my D.va Overwatch fanart. I am planning this to be a handpained texture character and bring her into UE4 for rendering. I will keep update the progress here. hope I could receive some input from you guys, I am trying to find a balance between handpainted look and next-gen PBR look.…
Greetings Great People! I've decided i'd like to finally throw myself into the ocean with a piece by Oleg Leshiy. https://www.artstation.com/artist/leshiy . I love this piece, the angle, the colors and the feeling (A bit overwatch-yy?) LATEST UPDATE! * Ground WIP done * More block out buildings done * Test Camera in * Fake…
I think I found other concept that I would like to work on now. This is the concept https://vignette.wikia.nocookie.net/overwatch/images/8/82/Orisa_and_efi.png/revision/latest?cb=20170307232025 The issue now is: it's showing only one side of the "lab", so I will basically model only this side with all its props, but when…
@Brian "Panda" Choi @Optimus @Wendy de Boer Finally got back to redoing the hair as geo on this one, gonna polish it up tomorrow. I feel like it's a big improvement compared to the previous version but i would love to know what you think :) kept looking at lots of overwatch characters hair while i did this version but man…
@Piemaster Hey man looking really great I love what you did with the shoulders that go to the back. I Feel like your head is a bit to small If i look at your high poly But I'm not sure. And your sleeves feel really tight in the middle I also have two other points Also what are you going to do with the textures I think you…
Hello ! This is my first post on Polycount, I'm Joyd (or Joydsupbro) 3D character artist mainly (self-taught). I want to share my project here, I'll make a low poly character for videogames with 10k tris~, I've no idea about the style I want for now (Overwatch/Chinese style or LoL/WoW) I usualy stream my project on Twitch…
Nice start but like others have said, they are a little slow right now. I'd definitely give them a lot more punch so you really feel it when they push the clip in. Don't be afraid to have big movements animate over 1 or 2 frames to get a nice snap to it, then hold it for a few frames to allow the viewer to process what…
Hey everyone, really having trouble finding any information on stylized HDRi images, or how sky boxes are created for stylized games using a PBR workflow. Overwatch would be the perfect example. It wouldn't seem to fit the art direction to use a HDRi shot with a camera in a game with all hand crafted materials. I know for…
So this is a passion project of mine I’ve had stewing around in my head for a while now, and I thought why not give it a shot, especially now with the chance of monetization for hololive fangames! The development has been on a brief hiatus over the last month, but we're now starting back up with recruiting more talented…
It is clearly better, but what gives it the look it have right now is that the lips are pouted up together and not relaxed. it still looks like she is having some kind of duckface. Look at this pair of lips for example. And when it comes to suggestions I think that you should define the bone structure a bit more. Right now…