Hello !
This is my first post on Polycount, I'm Joyd (or Joydsupbro) 3D character artist mainly (self-taught).
I want to share my project here,
I'll make a low poly character for videogames with 10k tris~, I've no idea about the style I want for now (Overwatch/Chinese style or LoL/WoW)
I usualy stream my project on Twitch ->
Feedbacks are welcome !
- I start an highpoly sculpt with dynamesh only, block shapes and retopo later on 3D Coat
![Image: https://us.v-cdn.net/5021068/uploads/editor/g2/spdnlg839ymt.png](https://us.v-cdn.net/5021068/uploads/editor/g2/spdnlg839ymt.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ng/bk5v1jvq62al.png](https://us.v-cdn.net/5021068/uploads/editor/ng/bk5v1jvq62al.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/zf/4qzp688m0m0t.png](https://us.v-cdn.net/5021068/uploads/editor/zf/4qzp688m0m0t.png)
Replies
And here, you can see my timelapse if you want~
Link here
That's all for today ! :Þ
Blah 2minute liquify, but it kind of pokes at the point im trying to make (eyes more natural feeling not raised like someone going (⊙︿⊙), Jaw not pointed, ears more backwards than out.. eyes lower etc.. was going to move nose up and reconstruct a ton but liquify sucks at moving noses) and of course you can resharpen everything to make her look a bit more fierce and sharp jawed, but a sharp jaw != big chin
I'll try to do more work on her face, correct as much as possible and keep in mind I do everytime "a very elongated face", so thank you so much for your feedback and a quick PS to illustrate your idea !
(Btw I warn the next 'Wip' I post is before your comment, but today, the 21th may after Jesus Christ, I'll work on the face !)