Unfortunately there are still a few minor features that haven't been added back in. Toolbag 2 is a complete re-write, so everything has to be writen from scratch. While TB2 is not "feature complete" (and probably never will be, there will always be cool new stuff we want to add) we feel that in its current state it is a…
I'm looking for a freelance character rigger to help rig stylized characters for an upcoming animated series on my YouTube channel, which currently has over 30,000 subscribers. The project is paid, remote, and freelance/contract-based. Immediate start preferred. What I'm Looking For: -Solid experience rigging characters…
Hello! I was wondering if anyone might be able to help me
troubleshoot this issue. I’m skinning a mesh to an existing skeleton in Maya, and
everything looks fine when I test the deformation there. But when I bring the
mesh into Unity and run a skinning test, the chest area blows up every time the
upper body bends backward.…
Externally Referenced Means you have Assets outside of the Content folder in the UDK install. Anything that is not inside that folder will not be added to a cooked game. This is why you get the error. All Assets used inside UDK MUST be in the folder c:\UDK\UDK-2011-**\UDKGame\Content. Or you will get the Externally…
I used it as a dump drive were it has no operating system just a folder with content such as rars, doc, and images. I will give the easy recovery a go and try to see it i can recover any files. I hope i can i know just the folder to grab stuff from. If i can get all of that i will be content to not having the rest. The…
Unity Asset Store Examples: https://www.assetstore.unity3d.com/#/content/9788 https://www.assetstore.unity3d.com/#/content/9905 https://www.assetstore.unity3d.com/#/content/4590 Tons of high quality models for dirt cheap.
Our client requires a talented new Character Artist to assist in the creation of their next BIG game. Whether youre a graduate or an experienced artist, if your portfolio is packed with amazing characters then they want to hear from you. This will be an initial 6 - 12 month Contract assignment based in their Midland based…
Welcome to polycount! :) Your portfolio shows that you have a solid foundation but I think you might benefit a lot from taking a closer look into current-gen pipelines for weapon/prop creation. Both modeling and texturing-wise. I've made a breakdown here on polycount a while ago that might be a good starting point to get…
MohsenDehnavi has some pretty good points. You definitely should be sculpting these. Your normals and displacements will come out 10x better than if it's based off of a photo. I think the reason your mud texture looks pretty off is because there is no real context in the texture. Without the context it does really look…