first of all, thanks a lot! I'm really glad you guys like it. I didnt know i could get so many replies °° Considering you're one of my heroes on this forum, its truly an honnor to please you :) . I'll try to make that video altough i never did that before x) Its absolutly true, the real reason is simple as it was my first…
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can anyone kinda just list out what poly/vert counts people should be shooting for? I'm talking in game assets meant for AAA studio/ next gen consoles, etc. kinda examples that would be super helpful: weapon for a first person shooter environment piece, say witcher 3 - large house/tower jacket on a character a car in forza…
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Lead 3D Character Artist - Next-Gen MMO Blizzard Entertainment is looking for an exceptionally skilled lead 3D character artist for a team focused on next-generation massively multiplayer online games. The ideal candidate has extensive experience modeling and texturing a diverse visual range of characters and creatures at…
still unsure about whether to get a laptop or a new desktop pc. I will have to lug it up to dundee every so often, so obviously a laptop is a good solution for this, but a good un is so damn expensive. I could get a decent desktop bare bones for about 400 quid, but obviously its not as portable, though cases are quite…
Ideally your layers should look like this: | | | Lowpoly - highpoly - cage You're casting rays from the lowpoly surface to the highpoly surface. when the ray gets a hit it will render that hit. The cage is just there to help you control the length and direction of those rays. generally you'll duplicate your lowpoly and…
I am doing a magazine like this: I don't have a limitation on triangles, so I am wondering if it would (or wouldn't) be a good idea to actually make it transparant, and have actual geo in there for the bullets. (and if so, if anyone has done something similar for this, any tips to get that sort of "frosted" plastic look-…
Nice and simple site. I kind of wish the related images were on one page instead of having to go back and forth all the time (I should practice what I preach...). I really like those low poly, painted characters. I think your sculpting needs a bit more refinement of anatomy in some places, but I don't doubt you'll get…
You definitely need to have some sense of scale in the door screenshot. That panel box is HUGE. Also agree with about textures/materials. There definitely needs to be a material break up or some sort of definition on the model. Right now it looks like it is a pretty generic piece of geo, with a tiling texture applied.…