I need to process sets of pictures (1 to 10 real life photos) from mammals to produce 3d models. I need to automate this process: 1. normalise color among the set; 2. turn the set of real photos into a color texture. The 3d model and the texture layout is always the same for a specific species. I guess image reconstruction…
I am doing an abandoned hotel lobby in a 1800's-1900's style as a room I will be building in UE4. I have gone back to school, and this is for my main assignment/portfolio piece so I want to to be impressive. Here is the concept I have painted up, but the real goal is an interesting and impressive 3D environment. I want to…
Hi everyone, I'm a 3D artist freelance and this is the first time I'm posting here. I spent 4 weeks concepting and modelling this project in personal time. I tryed to improve my knowledge about stylized assets creation so I decided to focus on small number of props, planning layout, shapes, colors palette and balancing…
Hello polycounters, I'm putting the finishing touches to my portfolio and I'd be grateful for any critique, be it of the animations or the layout of the site. My goal is to work with animation, preferably game animations where I have the most experience. http://www.cezardealmeida.com [ame]…
Hello, Over the last couple of weeks I've been creating this shoe for our character outfits in The Other 99. Sculpted in ZBrush. Retopology in 3DsMax. Baking to final render was carried out in substance painter and designer. Game res model Presented in IRay Textures: 4096 I managed to record the process while live…
Hello all! I have a work flow question regarding laying out UVs. On the image below I have identified two areas on the model that will receive different treatments, Area A and Area B. I have separated the bands from the the main structure, resulting in three distinct objects. I figured it would be easier for me to layout…
Recent graduate from the Art Institute of Vancouver - Burnaby. Alumni from the British Columbia Institute of Technology (BCIT) and the Emily Carr Institute of Art and Design (ECIAD). Available for: - 3D modeling (characters/props) - texturing - digital painting (for promotional pieces) - conceptual art - graphic design *…
SWAT 4 ships today so I thought I would take the opportunity to post the character skins that I did for it. I did the UV layout and textures on these four. Obviously all of these were very heavily photo-sourced. The models themselves were done by Irrational Games and Liquid Development: Other Polycounters that worked on…
I am currently in charge of a 9 week Unity game with a small team of developers looking to contract some artists. Currently we have openings for a character artist/ animator -The project needs 2 main characters and 1-2 enemy models based on time and cost restraints. As well as an indoor architectural modeler for level…
I am currently trying to customize my Maya layout to make my workflow better. In my work I do a lot of high-poly baking so I use Mayas Transfer Maps tool quite a lot. What I wanted to do was get this tool into a panel so I didn't have to have it as a torn off window. Dose anyone know if this is possible? I have been able…