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[UE4] Enchanted Island - Diorama

Hi everyone, I'm a 3D artist freelance and this is the first time I'm posting here. 

I spent 4 weeks concepting and modelling this project in personal time. I tryed to improve my knowledge about stylized assets creation so I decided to focus on small number of props, planning layout, shapes, colors palette and balancing them.     

I would love to hear your feedback, your comments are welcome!

More detail and breakdown on my artstation page.






Replies

  • jaker3278
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    jaker3278 polycounter lvl 8
    Looks cool well done. I think the grass is to yellow but I suppose it goes with the blue.
  • hearim
    @jaker3278 thanks for your feedback! ;)
    You might be right: for the colour palette my inspiration was the "Island Environment Design"  by John Nevarez of Angry Birds movie so I guess the yellow grass came from this... Maybe final color correction suggested a different result 
  • tinyworlds
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    tinyworlds polycounter lvl 2
    Nice touch with the butterfly, water and floating rock to make the scene come alive trough movement. Maybe you could apply the same approach to leaves and grass as well and give them some slight movement in the wind :)
    Also a note on the foliage: if your intention is real-time/ game use, you'd like want to bake down leaves and grass onto a lowpoly model/ foliage cards :)
    Presentation-wise I'd also maybe take out the Sketchfab player from your Artstation post. It looks so different than your other renders. Or try to closer match it to your renders trough their post processing effects :)
  • hearim
    Thanks for the advice, @tinyworlds! Your feedback has been very helpful :) 
    I tried to move grass and leaves but the foliage is so thick that gave me some bad compenetrations. You're right to get a better result... erm... I am considering how to settle the matter  :/
    All the foliage in the scene of ue4 is instances without opacity map (I suppose that could it be enought for real-time performance) at the same time I had to export all the meshes for sketchfab, adding too many vertexes to the project, I know. 
    I have to work on Sketchfab model a little bit, I guess, that was my first experiment  :D
    Thank you so much! :) 


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