CANVAS Source Engine Game Project What is Canvas? Canvas is a Source Engine-powered thirdperson action/adventure game that details the adventure of a psychic girl named Milena and her sadistic companion teddy bear Borden. Together they venture into the realms of paintings. Pictures (and videos) speaks a thousand words so…
Another week has flown by, and because there's so much going on, we thought you might like this little digest of all the nuggets of goodness that have been popping up lately. Marine has diligently dug up a bunch of awesome stuff, but I'm passing it off as my own here because we don't trust him with power or responsibility…
https://vimeo.com/273370342 https://vimeo.com/252070180 Hey everyone! I've been working on a tool that automatically generates an exploded view from your models in the engine. You can download the latest package here! You can download it for free if you type in $0. Make sure to leave some feedback in this form, it makes it…
Hey guys not sure if this is the correct thread to be posting this in so please feel free to delete or move :) I and going to be starting my 3rd year of games desing at university next year and decided to get some practise in over the summer. I will be creating 3 levels in unreal as part of a project and wanted to ask some…
About Us: Tiberian Genesis, is a small multinational video game development team that collaborates online. We have team members working remotely from the USA, UK, Netherlands, Germany and Romania. There are roughly 12 of us in total, and 6 of us reside in the UK. We are currently developing Command & Conquer (C&C)…
Hi, Please look at this list of requirements and required assets and send us your rate. The contact e-mail is jobs [ -at- ] plungeinteractive.com Demonstrable experience on isometric games and UI is mandatory in order to consider any offer, thanks. Requirements Vector or bitmap based graphics (either is valid, but vector…
i made this guy a while back http://home.arcor.de/arrangemonk/klongapose.jpg http://home.arcor.de/arrangemonk/klongafresse.jpg http://home.arcor.de/arrangemonk/klongaconcept.jpg edit: newest picture: (will uptede them continously) and it didnt look very good, so i decided to rework him
I think monster meant constrain the locator (which the Left Arm IK is contrained to) to the sword as you're using the right hand to control everything. Then I'd orient constrain the Left Hand to the Sword maintaining offsets, then add a pole vector to give a bit more control over the left arm. Space switching may be a…