This really annoys me. When I move around in the Unity editor I notice that my speed increases the longer I am moving around. Does anyone know how to stop it from doing this? Also who thought that it would ever be a good idea to do it that way in the first place!
Hey, I've attempted to use spline modelling methods in 3DS Max to model two sword hand guards. On both of these attempts the light doesn't play very nice off the bottom of the handle. Any ideas as to what might be going on? The rest of the model is fine.
Hey guys, I have been working on a facial rig in 3D Studio max. I have always been a Maya user and have taken up 3DS Max recently. Now there was an option in maya called Clusters which was very useful. All I have to do is cluster a set of vertices and paint some cluster weights and parent constraint it with another object…
Hi Polycount! Im having a problem with my particle effects and was wondering whether anyone had any usefull input for me. as you can see in the video below the PhysX mesh particles that im spawning are acting in a very slow manner. ive run a few tests and have found out that it is due to the scene that they are so slow. I…
Having now worked in the games industry for a year and a half it recently occurred to me how much "free time" I spend actually doing what I do at work, making art basically. For some reason I have felt the need for the past 5/6 months to spend as much of my free time making art at home and developing skills/improving my…
3dsmax - cat rig Does anyone know how to rotate the hip without it automatically rotating the spine/neck? I've tried googling it for a while now, but nothing is coming up.
Hey everyone, I'm hoping someone here can help me, I am having issues with speedtree. I have tired posting on their forums but they are taking forever to answer and I need help ASAP. Currently it is not opening any of the trees I have bought and downloaded off the speedtree site or any of the sample files that came with…
Converting an OSNM from 3DSMAX to Tangent in XNormal gives strange results. I tried inverting Green Channel and even Red Channel. I Swapped Green for Blue, Red for Blue, Green for Red, but nothing works. Can anyone bake an OSNM in 3dsmax and convert it successfully to Tangent space in XNormal? I really want to use 3dsmax…
I started this model many months ago and got discouraged by a number of things going on around me. I've since regained my motivation and am back at it. Here is the final turn out. Cheers and thanks for looking :) Some Construction Shots: Dynamesh Dollform The near final sculpt
Hi, I'm a freelance tech artist working mostly with maya. I can deliver high quality character rigs, custom tools and renderings. My portfolio website with reel, resume and code sample is here: www.aleksdigital.me Please contact me if you need a high quality tech artist to work on a freelance basis :)