Hey, I've attempted to use spline modelling methods in 3DS Max to model two sword hand guards. On both of these attempts the light doesn't play very nice off the bottom of the handle.
Any ideas as to what might be going on? The rest of the model is fine.
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If you are sure you have reset-xformed the handle and everthing has the same material and even an export -> import doesn't changes anything .. than there is something wrong
What I can't tell yet from the shots if the topology is correct or the smooting.
The issue isn't so much in 3DS Max but in Skyrim. The bottom of the hand Guard ends up with some weird artifacts. I just assumed the two were analogous.
Anyway I used a symmetry modifier to create the hand guard and it seemed that the welding didn't work, so I manually went in and welded all the verts myself. I haven't had a chance to see if this has fixed the problem but I'll give it a go soon. I'll try your suggestions too and report back in case anyone has any similar issues in the future.
I have not had a good time with the symmetry modifier Always causing problems.
Here are some things to keep in mind when working with it.
Personally it looks like a viewport malfunction, may be caused (like Adam pointed out) the 2 light setting. Maybe it's an viewport AO error or a material error, but I doubt it.
Seems to be fine now, I'm not really sure what was going on.