Hello!! I am currently working on a uni project where I make a hero asset in a scene. I'm making a crashed spaceship in a cave with a dead astronaut. Here's my references so far: Here's my current composition (green represents the astronauts location and purple represents the spaceships location): Here's my astronaut so…
@musashidan Sorry, I should have clarified. The main goal is simply to be familiar with all of these various steps, however all my efforts are to eventually make a game. So in that case, a production asset with a high poly and low poly. If I were take it out of Zbrush and add a step 7+ it would probably include painting…
[WIP] #3 Fixing baking artifacts and beginning of Texturing Hi all! This will be a quick post with a small update. Baking Issues: I fixed the bake artifacts in photoshop with blur and smudge brush and assigned ID masks for the high poly in marmoset then organized the dagger's parts into corresponding folders in substance.…
I've been saying I was going to make a thread for this project forever now, so here it is! Tower Wars is an Indie game that myself and 8 others have been working on for the past couple years off and on. Its a game we all believe in and think will be really fun. We finally decided to get really serious about it and finish…
Tired of showing off your models with plain old 2D images like some sort of caveman? Well we have teamed up with the guys at Sketchfab to put an end to that. Now when creating a post on Polycount, you will find a new button that will allow you to embed Sketchfab's viewer and display your work in full 3D. Of course, this…
UPDATE: W.I.P. Went back, did some research and fixed the hair card vertex normals. Looks alot less like cards, changed the eye shape and shrunk eyes down a bit. Reposed the face slightly. Still looking to work on a neutral pose. Thanks for the feedback so far. Keep it coming please C: (Temp Lashes and eye brows) Original…
Most recent: Hey PC - First off- shout out to r4ptur3! He gave me some great tips on setting up my cherry blossom petal shader, and for inspiring me to do this with his BRAWL entry. Been posting this up in WAYWO for a while but I figured it was about time to start a thread - especially since I'm looking for some focused…
Hello, guys! Hope you're all doing well in the new year. I'm facing some issues and confusion in the past 2-3 months, not knowing exactly where my place should be. Here's a little about me for context: I spent the last 4 years working as an environment artist & technical artist in a video game studio. Everything well and…
@Fish: Alas; finally a reasonable reply from someone who understood my original post. The reason I asked to learning C++ win32 basics with event handlers. In Software engineering using C# and Java (eclipse) we started from coding raw programming in dos output (console template in visualstudio.NET) than moved on to Windows…
Heya Folks! :) The original concept was made by the amazing Anastasia Nikulina I decided against posting up a thread when the project was already completed. Instead, I will post a few images and talk a bit about my experience with the project. I will be sure to post an active thread for my next project (sometime today). If…